Wednesday, June 29, 2016

Reflections on Chaos

            The ‘Chaos Game’ was played/conducted with a group of ten people.  However, this group of people was not co-workers that belong to the same organization; it was a group of people that happen to train in martial arts together (e.g. Brazilian Jiu-Jitsu).  There was significance in this.  In this game of ‘chaos’, the randomness of the players added even more complexity.  After all, it was a group of people from varying professions, educational backgrounds, and experiences.  In this group, how the military veteran thinks and acts can be very different from the medical doctor or the IT specialist.  In addition, the demographics of the players included young and old, modest to financial success, male and female, and so forth.  Each player had his or her own belief of leadership and order.  Moreover, each experienced ambiguity and uncertainty under extremely different circumstances.  Really, the only commonality for most was they trained in the same art.  In contrast, this author believed that in a group of co-workers, there would be an increased likelihood of ‘like-mindedness’ because of the commonality of work – similar education, similar exposure to leadership, order, uncertainty, etc.  Moreover, there would be ‘cliques’ at work so people would tend to gravitate into organized groups.  The like-mindedness, he believed, would make the game easier.  Although Obolensky (2012) assured the game organizer (this author) that this seemingly (near) impossible task would find order, he still considered the outcome hard to fathom (Obolensky, 2014).  Surely, when there is complete randomness in the players, the game could not possibly end quickly.  Moreover, this author believed that the players were simply ‘going through the motions’ to appease their friend who had homework to do.  Yet, to this author’s surprise, order was derived out of perceived chaos and complexity and the game resulted in the way it was described to be (in less than two minutes).  This game provided this author with the perfect illustration of the eight principles to confront complexity.  Those principles being a clear individual objective; a few simple rules; continuous feedback; discretion and freedom of action; skill/will of the participants; underlying purpose; clear boundary; and a tolerance of the players for uncertainty and ambiguity (Obolensky, 2014).  In no such way could order have been established if one person were directing all of the movements – that person who have needed the processing power of a supercomputer!  Thus, some implications on strategy are simplicity in the process and the empowerment of people.  As with the game, a single leader would not have the ‘visibility’ of all of the moving pieces to make the best decision at any given time.  As Sull & Eisenhardt (2012) wrote, a simple framework (with simple rules) led to employees making on-the-spot decisions and adapting to constantly changing environments (Sull & Eisenhardt, 2012).  An example of this is the company Semco.  Semco has strived to have a flat hierarchy, which is, “distributing decision-making authority out to everyone” (Kastelle, 2013, p. 2).  It was even written that employees bet on how long between the periods in which the CEO actually make decisions (Kastelle, 2013).  This has led to employee adaptability and innovation – the company has experience success, growing at a 20% rate for the past three decades (Kastelle, 2013).  As the ‘chaos game’ illustrated, many independent decisions (with a sole purpose in mid) can achieve a common goal.
 
References

Kastelle, T. (2013, November 20). Retrieved from hbr.org: https://hbr.org/2013/11/hierarchy-is-overrated/

Obolensky, N. (2014). Complex adaptive leadership - Embracing paradox and uncertainty. New York, NY: Taylor & Francis.


Sull, D., & Eisenhardt, K. (2012). Simple rules for a complex world. Harvard Business Review, 68-74.

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